Skaveling

CR: 5 XP: 1,600


CE Large undead


Init: +7 Senses: blindsense 120 ft. Perception: +14


Defense

AC: 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, –1 size)


hp: 58 (9d8+18)


Fort: +5 Ref: +6 Will: +8


Immune: undead traits


Offense

Speed: 20 ft., fly 40 ft. (average)


Melee: bite +10 (2d8+7 plus disease and paralysis)


Space: 10 ft. Reach: 5 ft.


Special Attacks: screech, paralysis (1d4+1 rounds, DC 16)


Statistics

Str: 21 Dex: 17 Con: — Int: 8 Wis: 15 Cha: 14


Base Atk: +6 CMB: +12 CMD: 25


Feats: Dodge, Flyby Attack, Improved Initiative, Mobility, Skill Focus (Stealth)


Skills: Fly +13, Perception +14 (+18 when using blindsense), Stealth +14, Racial Modifiers +4 Perception when using blindsense


Languages: Undercommon


Ecology

Environment: any underground


Organization: solitary or colony (2–8)


Treasure: incidental


Description

Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 16; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight (Pathfinder RPG Bestiary 146).

Screech (Su) Once per day as a standard action, a skaveling can screech as a mobat, save that those who are affected are stunned for 1d3 rounds unless they make a DC 16 Fortitude save. The save DC is Charisma-based.

Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians. Bee, Giant Striking yellow and black markings and a coat of bristling hairs cover this immense bee. Its stinger is the size of a dagger blade.

Source: Pathfinder Roleplaying Game Bestiary 2