Skunk

Built like a small badger, this creature has black fur with white stripes running from its face to its fluffy tail, which is raised in warning.

CR: 1/4 XP: 100


N Tiny animal


Init: +2 Senses: low-light vision, scent Perception: +5


Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)


hp: 3 (1d8–1)


Fort: +1 Ref: +4 Will: +1


Offense

Speed: 30 ft.


Melee: bite +4 (1d3–4), 2 claws +4 (1d2–4)


Ranged: spray +4 touch (musk)


Space: 2-1/2 ft. Reach: 2-1/2 ft.


Special Attacks: musk


Statistics

Str: 3 Dex: 15 Con: 9 Int: 2 Wis: 12 Cha: 6


Base Atk: +0 CMB: +0 CMD: 6


Feats: Weapon Finesse


Skills: Perception +5


Ecology

Environment: temperate forests


Organization: solitary, pair, or surfeit (3–5)


Treasure: none


Description

Musk (Ex) Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action.

With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.

These small mammals are well known to humanoids and forest creatures alike, with their distinctive black-and-white-striped markings and infamous scent glands. Creatures like big cats or wolves that normally would make a meal of such a small creature give skunks plenty of space, for they have learned well that the combination of black and white on a skunk’s back equates to a hideously overpowering stench.

Skunk, Giant Snarling and ferocious, this horse-sized skunk emits a frightening growl as it smashes through the undergrowth.

Source: Pathfinder Roleplaying Game Bestiary 3