Snapping Turtle
CR: 1/3 XP: 135
N Tiny animal
Init: –1 Senses: low-light vision, scent Perception: +5
Defense
AC: 12, touch 11, flat-footed 12 (–1 Dex, +1 natural, +2 size)
hp: 5 (1d8+1)
Fort: +3 Ref: +1 Will: +1
Offense
Speed: 10 ft., swim 20 ft.
Melee: bite +1 (1d3–3)
Space: 2-1/2 ft. Reach: 0 ft.
Statistics
Str: 4 Dex: 8 Con: 13 Int: 1 Wis: 13 Cha: 6
Base Atk: +0 CMB: –3 CMD: 4 (8 vs. trip)
Feats: Weapon Finesse
Skills: Perception +5, Swim +5
SQ: hold breath, shell
Ecology
Environment: temperate or warm water or shore
Organization: solitary or band (2–5)
Treasure: none
Description
Shell (Ex) As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
Snapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a snapping turtle as a familiar. A snapping turtle familiar grants its master a +2 bonus on all Fortitude saves.
Giant Snapping Turtle Companions Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement: Size Large; AC +2 natural; Attack bite (1d8), Ability Scores Str +8, Dex –2, Con +4; Special Attack grab.
Troll, Rock–Turtle Troll, Rock–Turtle Turtle, Giant Snapping This lumbering turtle is the size of a house; its head features powerful, razor-sharp beak.
