Squid

CR: 1 XP: 400


N Medium animal (aquatic)


Init: +6 Senses: low-light vision Perception: +7


Defense

AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)


hp: 13 (3d8)


Fort: +3 Ref: +7 Will: +2 Defensive Ability ink cloud (5-ft. radius)


Offense

Speed: swim 60 ft., jet 240 ft.


Melee: bite +4 (1d3+2), tentacles +2 (1d4+1 plus grab)


Statistics

Str: 15 Dex: 15 Con: 11 Int: 2 Wis: 12 Cha: 2


Base Atk: +2 CMB: +4 (+8 grapple) CMD: 16


Feats: Improved Initiative, Lightning Reflexes, Multiattack


Skills: Perception +7, Swim +10


Ecology

Environment: any ocean


Organization: solitary, pair, or school (3–12)


Treasure: none


Description

Ink Cloud (Ex) A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.

Jet (Ex) A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting. Squids are aggressive predators that fear little and are more than willing to attack prey larger than themselves.

Squid Companions Starting Statistics: Size Medium; AC +1 natural; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud.

4th-Level Advancement: Ability Scores Str +2, Con +2.

Source: Pathfinder Roleplaying Game Bestiary