Stingray
CR: 1/2 XP: 200
N Medium animal (aquatic)
Init: +1 Senses: blindsense 30 ft., low-light vision Perception: +8
Defense
AC: 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp: 13 (2d8+4)
Fort: +5 Ref: +4 Will: +1
Offense
Speed: swim 40 ft.
Melee: sting +1 (1d4 plus poison)
Statistics
Str: 10 Dex: 13 Con: 15 Int: 1 Wis: 13 Cha: 2
Base Atk: +1 CMB: +1 CMD: 12
Feats: Skill Focus (Perception)
Skills: Perception +8, Stealth +5 (+13 in sand or mud), Swim +8 Racial Modifier +8 Stealth in sand or mud
Ecology
Environment: warm oceans
Organization: solitary, pair, or flight (3–12)
Treasure: none
Description
Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save. The save DC is Constitution-based.
Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.
The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
Stingray Companion Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.
Ray, Manta Gliding gracefully through the water on wing-like fins, this large ray scoops up tiny morsels in its wide mouth.
