Characters

Street (Prostitute)

CR: 1 XP: 400


N Medium humanoid


Init: +2 Senses: Perception +5


Defense

AC: 12, touch 12, flat-footed 10 (+2 Dex)


HP: 11 (2d8+2)


Fort: +1 Ref: +4 Will: +2


Offense

Speed: 30 ft.


Melee: dagger –1 (1d4–1/19–20) or sap –1 (1d6–1 nonlethal)


Ranged: dagger +2 (1d4–1/19–20)


Special Attacks: sneak attack +1d6


Statistics

Str: 8 Dex: 14 Con: 13 Int: 12 Wis: 10 Cha: 17


Base Atk: +0 CMB: –1 CMD: 11


Feats: Deceitful, Skill Focus (Profession [courtesan])


Skills: Acrobatics +6, Bluff +10, Diplomacy +8, Disguise +11, Knowledge (local) +5, Perception +5, Perform (act) +8, Perform (dance) +8, Profession (courtesan) +8, Sense Motive +5, Sleight of Hand +7


SQ: trapfinding +1


Languages: Common, Elven


Gear: dagger, sap, elixir of love, disguise kit


Description

Human expert 1/rogue 1

Boon A prostitute can set up a meeting with a current or former client. Because the PCs know of the client’s connection to the prostitute, they suffer a –2 penalty on Diplomacy checks with that person, but gain a +2 bonus on Intimidate and Sense Motive checks.

Prostitutes are workers for hire in the field of love. From cheap trollops to brazen strumpets, saucy tarts to haughty courtesans, they work the streets and backroom brothels of cities and towns, tending to the wants, needs, and dark desires of their clients, often in elaborate costume and makeup for erotic roleplay. Most prostitutes have at least a little larceny in their hearts, however, and those who procure their services would be well advised to keep a close eye on their purses.

Prostitutes could be used as members of a harem or an actors’ troupe. A prostitute might also be a noble’s or wealthy businessman’s mistress, or even a barmaid looking to make a little money on the side. Prostitutes also make good low-level spies or undercover agents.

A dealer might serve as pimp for a group of four prostitutes (CR 6), or eight prostitutes might be performers in a minstrel’s show (CR 8). A harem of six prostitutes is usually guarded by a eunuch slaver (CR 7). A barkeep might have a prostitute on his staff, along with two barmaids (CR 5), or a prostitute may be found in the company of a pair of noble scions (CR 5).

Source: GameMastery Guide, p. 301