Supreme Hunter
Defense
AC: 31, touch 18, flat-footed 26 (+8 armor, +3 deflection, +4 Dex, +1 dodge, +5 natural)
HP: 184 (20d10+70)
Fort: +20 Ref: +22 Will: +13
Defensive Abilities: improved evasion
Resist: cold 30
Immune: fire (120 points), poison
Offense
Speed: 40 ft.
Melee: +2 longsword +28/+23/+18/+13 (1d8+11/19–20)
Ranged: oathbow +28/+23/+18/+13 (1d8+8/19–20/×3)
Special Attacks: favored enemy (dwarves +4, elves +4, gnomes +2, humans +6, orcs +2)
Spells Prepared: (CL 17th; concentration +19) 4th—commune with nature, freedom of movement, tree stride 3rd—darkvision, neutralize poison, remove disease 2nd—barkskin, bear’s endurance, protection from energy, snare, spike growth 1st—alarm, endure elements, longstrider, pass without trace, resist energy
Statistics
Str: 22 Dex: 20 Con: 16 Int: 11 Wis: 14 Cha: 8
Base Atk: +20 CMB: +26 CMD: 45
Feats: Bleeding Critical, Blinding Critical, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Improved Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (composite longbow)
Skills: Acrobatics +15 (+19 when jumping), Climb +19, Handle Animal +12, Heal +15, Knowledge (dungeoneering) +8, Knowledge (geography) +13, Knowledge (nature) +18, Knowledge (planes) +5, Perception +25, Ride +18, Stealth +28, Survival +25, Swim +14
SQ: camouflage, favored terrain (desert +2, forest +2, mountain +4, plains +6), hide in plain sight, hunter’s bond (companions), improved quarry, swift tracker, track +10, wild empathy +19, woodland stride
Languages: Common
Combat Gear: +1 anarchic arrows (5), boots of speed, +1 flaming arrows (5), +1 frost arrows (5), +1 shock arrows (5), +1 unholy arrows (5), potions of cure serious wounds (2), potions of delay poison (2), scroll of neutralize poison, adamantine arrows (5), purple worm poison (2), smokesticks (5), tanglefoot bags (5)
Other Gear: i> +4 mithral chain shirt, +2 longsword, oathbow (+6 Str) with 30 arrows, belt of physical might +4 (Str, Dex), cloak of resistance +5, efficient quiver, ring of protection +3, ring of sustenance, 4, 195 gp
Description
Human ranger 20
Before Combat: The ranger casts barkskin, bear’s endurance, darkvision, freedom of movement, longstrider, pass without trace, protection from energy (fire), resist energy (cold), and tree stride.
During Combat: The ranger swears to kill one target with his oathbow, using his boots of speed and feats to gain extra attacks. Against dangerous foes, he uses poison.
Base Statistics: Without barkskin, bear’s endurance, darkvision, longstrider, protection from energy, and resist energy, the ranger’s statistics are Senses normal; AC 26, touch 18, flat-footed 21; hp 144; Fort +18; Immune none; Resist none; Speed 30 ft.; Con 12; Skills Acrobatics +15.
Supreme hunters stalk and kill anything they choose. Most of them are so skilled they need to keep looking for tougher targets just to feel challenged.
Source: NPC Codex, p. 143
