Taldor: Courtier Spy
Defense
AC: 11, touch 11, flat-footed 10 (+1 Dex)
HP: 13 (4d8–4)
Fort: +0 Ref: +4 Will: +5
Defensive Abilities: evasion, trap sense +1
Offense
Speed: 30 ft.
Melee: mwk dagger +3 (1d4/19–20)
Ranged: mwk dagger +4 (1d4/19–20)
Special Attacks: sneak attack +2d6
Statistics
Str: 10 Dex: 13 Con: 9 Int: 12 Wis: 14 Cha: 17
Base Atk: +2 CMB: +2 CMD: 13
Feats: Alertness, Deft Hands, Persuasive
Skills: Bluff +10, Diplomacy +12, Disable Device +10, Disguise +10, Intimidate +12, Knowledge (local) +6, Knowledge (nobility) +6, Linguistics +5, Perception +11, Sense Motive +11, Sleight of Hand +8, Stealth +8
SQ: rogue talent (fast stealth), trapfinding +1
Languages: Common, Hallit, Kelish
Combat Gear: smoke bomb
Other Gear: concealed masterwork daggers (2), courtier’s outfit with hidden pockets, oil of taggit (1 dose), thieves’ tools
Description
Human aristocrat 1/rogue 3
The spy is a special breed of courtier, adept at uncovering secrets and allaying suspicion. The most cautious simply sit and listen, blending into the background of any social situation. The most daring penetrate locks, intimidate servants, and seduce nobles, walking a precarious path between luxury and assassination.
Source: NPC Guide, p. 51
