Characters

Taldor: Courtier Spy

CR: 2 XP: 600


N Medium humanoid (human)


Init: +1 Senses: Perception +11


Defense

AC: 11, touch 11, flat-footed 10 (+1 Dex)


HP: 13 (4d8–4)


Fort: +0 Ref: +4 Will: +5


Defensive Abilities: evasion, trap sense +1


Offense

Speed: 30 ft.


Melee: mwk dagger +3 (1d4/19–20)


Ranged: mwk dagger +4 (1d4/19–20)


Special Attacks: sneak attack +2d6


Statistics

Str: 10 Dex: 13 Con: 9 Int: 12 Wis: 14 Cha: 17


Base Atk: +2 CMB: +2 CMD: 13


Feats: Alertness, Deft Hands, Persuasive


Skills: Bluff +10, Diplomacy +12, Disable Device +10, Disguise +10, Intimidate +12, Knowledge (local) +6, Knowledge (nobility) +6, Linguistics +5, Perception +11, Sense Motive +11, Sleight of Hand +8, Stealth +8


SQ: rogue talent (fast stealth), trapfinding +1


Languages: Common, Hallit, Kelish


Combat Gear: smoke bomb


Other Gear: concealed masterwork daggers (2), courtier’s outfit with hidden pockets, oil of taggit (1 dose), thieves’ tools


Description

Human aristocrat 1/rogue 3

The spy is a special breed of courtier, adept at uncovering secrets and allaying suspicion. The most cautious simply sit and listen, blending into the background of any social situation. The most daring penetrate locks, intimidate servants, and seduce nobles, walking a precarious path between luxury and assassination.

Source: NPC Guide, p. 51