Tiefling

CR: 1/2 XP: 200


NE Medium outsider (native)


Init: +3 Senses: darkvision 60 ft. Perception: +5


Defense

AC: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)


hp: 10 (1d8+2)


Fort: +2 Ref: +5 Will: +1


Resist: cold 5, electricity 5, fire 5


Offense

Speed: 30 ft.


Melee: short sword +3 (1d6+1/19–20)


Ranged: light crossbow +3 (1d8/19–20)


Special Attacks: sneak attack +1d6


Spell-Like Abilities: (CL 1st) 1/day—darkness


Statistics

Str: 13 Dex: 17 Con: 14 Int: 12 Wis: 12 Cha: 6


Base Atk: +0 CMB: +1 CMD: 14


Feats: Weapon Finesse


Skills: Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8, Racial Modifiers +2 Bluff, +2 Stealth


SQ: fiendish sorcery, trapfinding


Languages: Abyssal, Common, Infernal


Ecology

Environment: any land


Organization: solitary, pair, or gang (3–5)


Treasure: NPC gear (studded leather armor,, short sword, light crossbow with 20 bolts)


Description

Tiefling rogue 1

Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of “normal” folks while growing up. Tieflings look mostly human except for some physical traits that reveal their strange heritage.

Tiefling Characters Tieflings are defined by their class levels—they do not possess racial HD. They have the following racial traits. +2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange. Darkvision: Tieflings see in the dark up to 60 feet. Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks.

Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Fiendish Sorcery: See above.

Languages Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.

Source: Pathfinder Roleplaying Game Bestiary