Titan Centipede
CR: 9 XP: 6,400
N Colossal vermin
Init: +0 Senses: darkvision 60 ft. Perception: +4
Defense
AC: 21, touch 2, flat-footed 21 (+19 natural, –8 size)
hp: 135 (10d8+90)
Fort: +16 Ref: +3 Will: +3
Immune: mind-affecting effects
Offense
Speed: 60 ft., climb 60 ft.
Melee: bite +15 (4d6+24 plus poison)
Space: 30 ft. Reach: 30 ft.
Special Attacks: trample (6d6+24, DC 31)
Statistics
Str: 43 Dex: 11 Con: 29 Int: — Wis: 10 Cha: 2
Base Atk: +7 CMB: +31 CMD: 41 (can’t be tripped)
Skills: Climb +24, Perception +4, Stealth –8, Racial Modifiers +4 Perception, +8 Stealth
SQ: compression
Ecology
Environment: temperate or warm forests or underground
Organization: solitary, pair, or colony (3–6)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Dex; cure 2 consecutive saves. The largest of their kind, titan centipedes are thankfully also the rarest. They attack other living creatures fearlessly, and require constant sustenance to nourish their vast bulk. Humanoids are in most danger from titan centipedes when mounted rather than afoot—a good-sized horse makes a much more satisfying meal to the centipede than a few bites of human. Titan centipedes are solitary by nature and because of the demands of their appetite, though when food is plentiful, multiple centipedes sometimes lurk in the same area.
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