Trilobite

CR: 1/4 XP: 100


N Tiny vermin (aquatic)


Init: +2 Senses: darkvision 30 ft. Perception: +4


Defense

AC: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)


hp: 5 (1d8+1)


Fort: +3 Ref: +2 Will: +0


Immune: mind-affecting effects


Offense

Speed: 20 ft., swim 30 ft.


Melee: bite +4 (1d3–2)


Space: 2–1/2 ft. Reach: 0 ft.


Statistics

Str: 7 Dex: 15 Con: 12 Int: — Wis: 11 Cha: 2


Base Atk: +0 CMB: +0 CMD: 8


Feats: Weapon Finesse


Skills: Perception +4, Swim +10, Racial Modifiers +4 Perception


SQ: curl, water dependency


Ecology

Environment: any oceans


Organization: solitary, pair, group (2–12)


Treasure: none


Description

Curl (Ex) As a standard action, a trilobite can curl into a ball, increasing its natural armor bonus by 2 but preventing it from taking any move actions. Uncurling is a standard action. Ancient arthropods adapted to scavenging the ocean floor, trilobites have both resilient exteriors and keen senses honed for use in the lightless depths of the sea, and are known for curling into balls to protect themselves.

Source: Pathfinder Roleplaying Game Bestiary 5