Twigjack

This tiny, vaguely humanoid creature seems to be made completely of bundles of sticks wound with thorny vines.

CR: 3 XP: 800


CE Tiny fey


Init: +3 Senses: darkvision 60 ft., low-light vision Perception: +10


Defense

AC: 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)


hp: 27 (5d6+10)


Fort: +3 Ref: +7 Will: +6


Weaknesses: vulnerable to fire


Offense

Speed: 30 ft.


Melee: spear +3 (1d4–1) or 2 claws +7 (1d4–1)


Space: 2-1/2 ft. Reach: 0 ft. (5 ft. with spear)


Special Attacks: sneak attack +2d6, splinterspray


Statistics

Str: 8 Dex: 16 Con: 15 Int: 11 Wis: 14 Cha: 13


Base Atk: +2 CMB: +3 CMD: 12


Feats: Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse


Skills: Acrobatics +11, Climb +7, Disable Device +8, Knowledge (nature) +8, Perception +10, Stealth +22


SQ: bramble jump, woodland stride


Languages: Common, Sylvan


Ecology

Environment: temperate forests


Organization: solitary, pair, or gang (3–8)


Treasure: standard


Description

Bramble Jump (Su) A twigjack can travel short distances between brambles, shrubs, or thickets as if via dimension door as part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.

Splinterspray (Ex) A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.

Deep in old-growth forests, twigjacks spend their time tormenting intruders and wreaking havoc on settlers. Maladjusted protectors of the wood, these malicious fey constantly threaten any attempts to civilize the wild. Twigjacks delight in breaking wagon wheels from expansionists’ caravans, snapping hunters’ bows, and sabotaging isolated cabins and villages. Although they possess a keen intellect, few creatures, even other fey, can tolerate these twig-born creatures for long. Treants especially find twigjacks bothersome, and resent any suggestion that they are related. Equally, twigjacks resent being considered plants, and are proud of their fey heritage. Twigjacks sometimes go out of their way to impress dryads, an effort that is rebuffed almost every time. But some spriggans, quicklings, and other evil fey associate with twigjacks, and while goblins fear and distrust the creatures, bugbears often bully them into service.

Gnarled sticks bundled by vines and brambles form a twigjack’s entire body. Atop its head, a mossy growth not unlike hair sprouts. The creature’s eyes appear as vacant dark knotholes, and its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature’s body.

Source: Pathfinder Roleplaying Game Bestiary 2