Tylosaurus

CR: 8 XP: 4,800


N Gargantuan animal


Init: +1 Senses: low-light vision, darkvision 60 ft. Perception: +14


Defense

AC: 20, touch 8, flat-footed 18 (+1 Dex, +1 dodge, +12 natural, –4 size)


hp: 105 (10d8+60)


Fort: +15 Ref: +8 Will: +8


Offense

Speed: 20 ft., swim 50 ft.


Melee: bite +15 (2d8+18 plus grab)


Space: 15 ft. Reach: 15 ft.


Special Attacks: swallow whole (2d6+12 bludgeoning, AC 16, hp 10)


Statistics

Str: 34 Dex: 13 Con: 22 Int: 2 Wis: 13 Cha: 9


Base Atk: +7 CMB: +23 (+27 grapple) CMD: 34 (38 vs. trip)


Feats: Dodge, Cleave, Great Fortitude, Mobility, Power Attack


Skills: Perception +14, Swim +16


Ecology

Environment: any aquatic (Plane of Water)


Organization: solitary


Treasure: triple


Description

This predatory marine lizard swims with four flippered limbs and a powerful, fluke-like tail. Its extended snout is filled with sharp teeth, and it feeds on both aquatic and surface prey. They are known to attack ships, mistaking them for basking whales or other creatures. A tylosaurus grows up to 50 feet in length and weighs 30,000 pounds.

Dragon, Primal Though chromatic and metallic dragons are the most widely known, other categories of true dragon exist. Presented on the following pages are the five primal dragons—powerful creatures that hail from the elemental planes and the Plane of Shadows.

Age Categories Many of a true dragon’s abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table. Age Category: This is the age category’s name.

Age in Years: This is the dragon’s actual age.

CR: This column modifies the dragon’s base CR.

Size: This column shows the number of size categories to increase the dragon’s base size by, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.

Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increasing the dragon’s base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon’s increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table). Natural Armor: This shows the amount the dragon’s base natural armor bonus increases with each age category. Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon’s breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Combat The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates a dragon of that size does not possess that natural attack). Dragons gain other abilities described here when they reach a specific age category.

Fly Speed: A dragon’s fly speed increases as indicated, according to its size.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (even though it has more than one attack). A dragon’s bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon’s Strength bonus.

Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon’s Strength bonus. Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex) A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon’s space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus.

Tail Sweep (Ex) This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).

Breath Weapon (Su) Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon’s choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon’s size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon’s HD + dragon’s Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled. Additional Dragon Rules Dragon Senses (Ex) Dragons have darkvision 120 feet and blindsense 60 feet. They see four times as well as a human in dim light and twice as well in normal light.

Dragon, Primal Dragon, Primal Frightful Presence (Ex) A dragon’s frightful presence has a range equal to 30 feet × the dragon’s age category, but otherwise functions as detailed in the universal monster rules in the appendix.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type. Spell-Like Abilities: A dragon’s caster level for its spell-like abilities is equal to its total Hit Dice. Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon’s specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex) Every dragon is immune to sleep effects and paralysis effects. In addition, a dragon is immune to one or more additional forms of attack or energy damage no matter what its age, as given in its specific description.

Spell Resistance (Ex) As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the specific dragon descriptions. A dragon’s SR is equal to 11 + its CR.

Dragon Age Categories Age Age in Natural Breath Category Years CR Size Hit Dice Armor Weapon 1 Wyrmling 0–5 Base 2 Very young 6–15 Base + 2 Base + 1 Base + 2 Base + 3 Base × 2 3 Young 16–25 Base + 4 Base + 2 Base + 4 Base + 6 Base × 3 4 Juvenile 26–50 Base + 5 Base + 2 Base + 6 Base + 9 Base × 4 5 Young adult 51–100 Base + 7 Base + 3 Base + 8 Base + 12 Base × 5 6 Adult 101–200 Base + 8 Base + 3 Base + 10 Base + 15 Base × 6 7 Mature adult 201–400 Base + 9 Base + 3 Base + 12 Base + 18 Base × 7 8 Old 401–600 Base + 11 Base + 4 Base + 14 Base + 21 Base × 8 9 Very old 601–800 Base + 12 Base + 4 Base + 16 Base + 24 Base × 9 10 Ancient 801–1,000 Base + 13 Base + 4 Base + 18 Base + 27 Base × 10 11 Wyrm 1,001–1,200 Base + 14 Base + 4 Base + 20 Base + 30 Base × 11 12 Great wyrm 1,201+ Base + 16 Base + 5 Base + 22 Base + 33 Base × 12 Dragon Ability Scores Age Category Str Dex Con Int Wis Cha 1 Wyrmling Base 2 Very young Base + 4 Base – 2 Base + 2 Base + 2 Base + 2 Base + 2 3 Young Base + 8 Base – 2 Base + 4 Base + 2 Base + 2 Base + 2 4 Juvenile Base + 10 Base – 2 Base + 6 Base + 4 Base + 4 Base + 4 5 Young adult Base + 12 Base – 4 Base + 6 Base + 4 Base + 4 Base + 4 6 Adult Base + 14 Base – 4 Base + 8 Base + 6 Base + 6 Base + 6 7 Mature adult Base + 16 Base – 4 Base + 8 Base + 6 Base + 6 Base + 6 8 Old Base + 18 Base – 6 Base + 10 Base + 8 Base + 8 Base + 8 9 Very old Base + 20 Base – 6 Base + 10 Base + 8 Base + 8 Base + 8 10 Ancient Base + 22 Base – 6 Base + 12 Base + 10 Base + 10 Base + 10 11 Wyrm Base + 24 Base – 8 Base + 12 Base + 10 Base + 10 Base + 10 12 Great wyrm Base + 26 Base – 8 Base + 14 Base + 12 Base + 12 Base + 12 Dragon Attacks and Speeds Fly Speed Breath Weapon Size (maneuverability) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Line Cone Tiny 100 ft. (average) 1d4 1d3 — — — — 30 ft.

15 ft.

Small 150 ft. (average) 1d6 1d4 — — — — 40 ft.

20 ft.

Medium 150 ft. (average) 1d8 1d6 1d4 — — — 60 ft.

30 ft.

Large 200 ft. (poor) 2d6 1d8 1d6 1d8 — — 80 ft.

40 ft.

Huge 200 ft. (poor) 2d8 2d6 1d8 2d6 2d8 — 100 ft.

50 ft.

Gargantuan 250 ft. (clumsy) 4d6 2d8 2d6 2d8 4d6 2d6 120 ft.

60 ft.

Colossal 250 ft. (clumsy) 4d8 4d6 2d8 4d6 4d8 2d8 140 ft.

70 ft.

Primal Dragon, Brine A blue-green neck frill sweeps back from the head of this dragon, leading to a body of shiny scales and fin-like crests. Brine Dragon LN dragon (extraplanar, water) Base Statistics CR 3; Size Tiny; Hit Dice 4d12 Speed 60 ft., swim 60 ft.

Natural Armor +3; Breath Weapon line, 2d6 acid Str 16, Dex 15, Con 11, Int 13, Wis 10, Cha 11 Capsize (Ex) An old or older brine dragon can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain’s Profession (sailor) check, whichever is higher. For each size category larger the ship is than the brine dragon’s size, the dragon takes a cumulative –10 penalty on the check.

Desiccating Bite (Su) An ancient brine dragon’s bite causes weakness, dealing 1d2 points of Strength drain in addition to its normal damage. A great wyrm’s bite deals 1d4 points of Strength drain. A Fortitude save (DC equals the dragon’s breath weapon save DC) negates the Strength drain.

Painful Strikes (Su) A great wyrm brine dragon’s natural attacks are so laden with salt and acidic crystals that every time it strikes a creature with one of these attacks, the target must make a Fortitude save (DC equals the dragon’s breath weapon save DC) or be stunned for a round from the pain.

Spell-like Abilities (Sp) A brine dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) at the listed age. Very young—speak with animals (fish only); Young— obscuring mist; Juvenile—water breathing; Adult—control water; Ancient—horrid wilting (3/day); Great wyrm—tsunami* (3/day). * This spell is from the Pathfinder RPG Advanced Player’s Guide. Age Category Special Abilities Caster Level Wyrmling Immunity to acid, water breathing — Very young Speak with animals (fish only) — Young Obscuring mist 1st Juvenile Water breathing 3rd Young adult DR 5/magic, spell resistance 5th Adult Frightful presence, control water 7th Mature adult DR 10/magic 9th Old Capsize 11th Very old DR 15/magic 13th Ancient Desiccating bite, horrid wilting 15th Wyrm DR 20/magic 17th Great wyrm Painful strikes, tsunami* 19th

Source: Pathfinder Roleplaying Game Bestiary 2