Undead Hunter
Defense
AC: 16, touch 9, flat-footed 15 (+7 armor, +1 Dex, –2 rage)
HP: 237 (16d12+128)
Fort: +19 Ref: +8 Will: +11, +6 vs. spells and supernatural or spell-like abilities, +4 vs. enchantments
Defensive Abilities: improved uncanny dodge, indomitable will, orc ferocity, trap sense +5
DR: 4/—
Immune: frightened, nauseated, shaken, sickened
Offense
Speed: 30 ft.
Melee: +1 disruption heavy flail +26/+21/+16/+11 (1d10+13/17–20) or +1 merciful heavy flail +26/+21/+16/+11 (1d10+1d6+13 nonlethal/17–20)
Ranged: +1 undead-bane composite longbow +18/+13/+8/+3 (1d8+9/×3)
Special Attacks: greater rage (38 rounds/day), rage powers (clear mind, fearless rage, internal fortitude, intimidating glare, no escape, quick reflexes, superstition +6, terrifying howl [DC 26])
Statistics
Str: 26 Dex: 12 Con: 24 Int: 14 Wis: 12 Cha: 8
Base Atk: +16 CMB: +24 (+28 trip) CMD: 33 (35 vs. trip)
Feats: Combat Expertise, Critical Focus, Exhausting Critical, Greater Trip, Improved Critical (heavy flail), Improved Trip, Tiring Critical, Weapon Focus (heavy flail)
Skills: Acrobatics +16 (+20 when jumping), Climb +20, Intimidate +20, Knowledge (religion) +15, Perception +20, Ride +1, Stealth +11, Survival +10, Swim +10
SQ: fast movement, orc blood, weapon familiarity
Languages: Abyssal, Common, Draconic, Orc
Combat Gear: potion of cure serious wounds, potion of lesser restoration, silversheen, alchemical silver arrows (20), cold iron arrows (20), holy water (2)
Other Gear: +1 chainmail, +1 disruption heavy flail, +1 merciful heavy flail, +1 undead-bane composite longbow (+8 Str), belt of physical perfection +2, cloak of resistance +2, 2 gp
Description
Half-orc barbarian 16
During Combat: The barbarian hunts undead, using both his +1 disruption heavy flail and his bow. Against the living, he uses intimidating glare and terrifying howl, then switches to his +1 merciful heavy flail and utilizes Exhausting Criticals and trip maneuvers to take enemies out of the fight without killing them.
Base Statistics: When not raging, the barbarian’s statistics are AC 18, touch 11, flat-footed 17; hp 189; Fort +16, Will +8; no bonus vs. spells and spell-like or supernatural abilities, no bonus vs. enchantments; Melee +1 disruption heavy flail +23/+18/+13/+8 (1d10+8/17–20) or +1 merciful heavy flail +23/+18/+13/+8 (1d10+1d6+8 nonlethal/17–20); Ranged +1 undead-bane composite longbow +18/+13/+8/+3 (1d8+6/×3); Str 20, Con 18; CMB +21 (+25 trip); CMD 32 (34 vs. trip); Skills Climb +17, Swim +7.
Whether encountered alone or in a group of like-minded individuals, undead hunters let no one stand in the way of their grim work.
Torain Mirno: The last survivor of a half-orc tribe exterminated by a necromancer, Torain has devoted his life to cleansing the world of the taint of the unliving. His studious nature is a rarity among half-orcs, particularly in light of the savagery he unleashes upon the deathless hordes. While some hail him as a hero, his endless war has all but extinguished his sense of compassion and mercy.
Combat Encounters: Torain strikes hard and fast against those he believes serve undead or necromantic masters, often killing them before asking questions.
Roleplaying Suggestions: Between undead hunts, Torain holds silent vigils in a cemeteries and mausoleums, acting as a fierce and watchful warden against the rising dead.
Source: NPC Codex, p. 21
