Velociraptor
Defense
AC: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
HP: 22 (3d8+9)
Fort: +6 Ref: +6 Will: +3
Defensive Abilities: evasion
Offense
Speed: 60 ft.
Melee: bite +6 (1d4+1), 2 talons +6 (1d6+1/19–20)
Special Attacks: leaping charge
Statistics
Str: 13 Dex: 17 Con: 17 Int: 2 Wis: 14 Cha: 14
Base Atk: +2 CMB: +2 CMD: 15
Feats: Improved Initiative, Weapon Finesse
Skills: Acrobatics +11 (+23 when jumping), Perception +10, Stealth +15, Racial Modifiers +4 Acrobatics (+16 when jumping), +4 Perception, +4 Stealth
Ecology
Environment: warm forests or plains
Organization: solitary, pair, or pack (3–12)
Treasure: none
Description
Leaping Charge (Ex) A velociraptor can jump while charging, allowing it to ignore difficult terrain when it charges. When a velociraptor makes a charge in this way, it deals double damage with its talons.
A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of Medium or even Large creatures. Its leaping charge attack grants it a significant advantage against foes in thick underbrush. A velociraptor is around 1-1/2 feet tall and 7 feet long, and weighs 35 pounds.
Velociraptor Divine Guardian This regal hydra has one larger head and four smaller ones, and projects an aura of authority and menace.
Source: Pathfinder Roleplaying Game Bestiary 4, p. 59
