Vescavor Queen
This verminlike creature has iridescent, membranous wings and its many sharp teeth drip with noxious slime.
CR: 9 XP: 6,400
CE Large outsider (chaotic, evil, extraplanar)
Init: +3 Senses: darkvision 60 ft. Perception: +17
Aura: chaos (10 ft.), gibber (15 ft., DC 20)
Defense
AC: 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural,, –1 size)
hp: 114 (12d10+48), fast healing 2
Fort: +8 Ref: +11 Will: +10
Resist: electricity 10, fire 10
Immune: acid, poison
SR: 20
Offense
Speed: 20 ft., fly 50 ft. (good)
Melee: bite +17 (1d8+5 plus 3d6 acid), 2 claws +16 (1d6+5)
Ranged: spit acid +14 ranged touch (5d6 acid)
Space: 10 ft. Reach: 5 ft.
Special Attacks: spit acid
Statistics
Str: 21 Dex: 16 Con: 18 Int: 11 Wis: 14 Cha: 13
Base Atk: +12 CMB: +18 CMD: 32
Feats: Blind-Fight, Dodge, Flyby Attack, Hover, Power Attack, Weapon Focus (bite)
Skills: Acrobatics +12, Climb +14, Fly +20, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Perception +17, Stealth +14, Survival +15
SQ: compression, swarm mother
Languages: Abyssal
Ecology
Environment: any (Abyss)
Organization: solitary or hive (1 plus 2–20 vescavor swarms)
Treasure: none
Description
Chaos Aura (Su) A vescavor queen is an embodiment of chaos. Its aura is a font of anarchic energy that grants fast healing 2 to the vescavor queen, as well as to any vescavor swarm within 10 feet of the queen. A vescavor queen can activate or suppress this ability as a free action.
Gibber (Su) Like their broods, vescavor queens yammer the endless chorus of the Abyss. Any creature within 15 feet of a vescavor queen must succeed at a DC 20 Will save or be confused for 1 round. A creature that successfully saves can’t be affected by the same vescavor queen’s gibbering for 24 hours. This is a mind-affecting sonic compulsion. The save DC is Constitution-based.
Spit Acid (Ex) As a standard action, a vescavor queen can make a ranged touch attack to spit acid at a foe within 30 feet. A target hit by this glob of acid takes 5d6 points of acid damage. In addition, the spit of a vescavor queen contains some of its pheromones. Any target that takes damage from this attack acts as a beacon for vescavor swarms; the damaged creature takes a –8 penalty on Stealth checks against the vescavor queen and swarms it controls, and likely becomes the swarm’s next target.
Swarm Mother (Su) A vescavor queen can mentally control up to 20 Hit Dice of vescavor swarms through a combination of pheromones and supernatural manipulation. To control a vescavor swarm, the vescavor queen must be able to see it and must be within 120 feet of it. Attempting to control a vescavor swarm is a standard action, and the swarm can attempt to resist this attempt with a DC 17 Will save. If the swarm fails this save, the vescavor queen can issue a simple mental command as a swift action, such as ”fight,” ”come here,” ”go there,” or ”stay still.” Vescavor swarms affected by this ability act normally unless a vescavor queen is actively controlling them, but never attack the vescavor queen. The save DC is Charisma-based. In addition, whether or not it controls the swarm, a vescavor queen is immune to a vescavor swarm’s swarm attacks and supernatural special abilities. A vescavor queen can release a vescavor swarm from its control as a free action. If a vescavor queen is killed, any vescavor swarms under its control disperse.
Appearing as an amalgam of twisted, unnatural insects, a vescavor queen is a hideous sight to behold, even among the terrifying denizens of the Abyss. Not only is a queen’s bite stronger than that of its spawn, but the queen can also spit acid at opponents, and its arms end in scything claws poised to rend through flesh and armor. Vescavor swarms instinctively obey a queen, eagerly seeking out those foes marked by the queen’s attacks. A vescavor queen measures roughly 10 feet from head to tail, and weighs nearly 500 pounds— more when carrying a brood.
