Viper

CR: 1/2 XP: 200


N Tiny animal


Init: +3 Senses: low-light vision, scent Perception: +9


Defense

AC: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)


hp: 3 (1d8–1)


Fort: +1 Ref: +5 Will: +1


Offense

Speed: 20 ft., climb 20 ft., swim 20 ft.


Melee: bite +5 (1d2–2 plus poison)


Space: 2-1/2 ft. Reach: 0 ft.


Statistics

Str: 4 Dex: 17 Con: 8 Int: 1 Wis: 13 Cha: 2


Base Atk: +0 CMB: +1 CMD: 8 (can’t be tripped)


Feats: Weapon Finesse


Skills: Climb +11, Perception +9, Stealth +15, Swim +11, Racial Modifiers +4 Perception, +4 Stealth


Ecology

Environment: any temperate and warm


Organization: solitary


Treasure: none


Description

Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.

Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.

Source: Pathfinder Roleplaying Game Bestiary