Viper
CR: 1/2 XP: 200
N Tiny animal
Init: +3 Senses: low-light vision, scent Perception: +9
Defense
AC: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp: 3 (1d8–1)
Fort: +1 Ref: +5 Will: +1
Offense
Speed: 20 ft., climb 20 ft., swim 20 ft.
Melee: bite +5 (1d2–2 plus poison)
Space: 2-1/2 ft. Reach: 0 ft.
Statistics
Str: 4 Dex: 17 Con: 8 Int: 1 Wis: 13 Cha: 2
Base Atk: +0 CMB: +1 CMD: 8 (can’t be tripped)
Feats: Weapon Finesse
Skills: Climb +11, Perception +9, Stealth +15, Swim +11, Racial Modifiers +4 Perception, +4 Stealth
Ecology
Environment: any temperate and warm
Organization: solitary
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.
