Walrus
Two long tusks jut from the mouth of this bulky, bewhiskered creature. It walks clumsily on flippers instead of feet.
CR: 3 XP: 800
N Large animal
Init: +0 Senses: low-light vision Perception: +7
Defense
AC: 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp: 30 (4d8+12)
Fort: +7 Ref: +4 Will: +2
Offense
Speed: 10 ft., swim 40 ft.
Melee: bite +8 (1d8+7)
Space: 10 ft. Reach: 5 ft.
Statistics
Str: 21 Dex: 11 Con: 16 Int: 2 Wis: 13 Cha: 6
Base Atk: +3 CMB: +9 CMD: 19 (can’t be tripped)
Feats: Endurance, Weapon Focus (bite)
Skills: Perception +7, Swim +17
SQ: hold breath
Ecology
Environment: cold oceans
Organization: solitary, pair, or herd (3–24)
Treasure: none
Description
Walruses normally have gray or brown hides, fading to nearly white when immersed in cold water, and turning pink from increased blood flow when basking in the sun. A thick layer of blubber serves as protection from both predators and cold.
A typical male walrus weighs 1 to 2 tons and measures 10 feet in length, with females about a third lighter and about 9 feet long. Both sexes have tusks up to 3 feet long, and stiff whiskers used to feel out the hiding places of shellfish. A walrus lives up to 40 years.
Owing to their fearsome tusks, prodigious strength, and willingness to fight as a herd, only the most aggressive or hungry polar predators risk attacking an adult walrus.
People hunt walruses for meat and for their tusks, valued for their worth as ivory and as impressive trophies in their own right.
Walrus, Emperor Thick folds of skin protect this massive sea mammal like fleshy armor. Tusks as tall as humans jut from its whiskered face.
