Warcat of Rull
This massive catlike creature has the lithe grace of a feline despite a shell-like armor of segmented plates.
Defense
AC: 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, –2 size)
HP: 184 (16d8+112)
Fort: +17 Ref: +14 Will: +7
Offense
Speed: 50 ft., climb 20 ft.
Melee: bite +22 (2d6+12 plus grab), 2 claw +22 (1d8+12/19–20 plus rend)
Space: 15 ft. Reach: 15 ft.
Special Attacks: pounce, rend (2 claws, 1d8+18), trample (2d8, DC 30)
Statistics
Str: 35 Dex: 18 Con: 24 Int: 2 Wis: 11 Cha: 5
Base Atk: +12 CMB: +26 CMD: 40
Feats: Acrobatic, Cleave, Diehard, Endurance, Improved Critical (claw), Iron Will, Power Attack, Run
Skills: Acrobatics +11, Climb +25, Perception +7, Stealth +3, Swim +19
Ecology
Environment: cold hills or mountains
Organization: solitary or pair
Treasure: none
Description
Warcats of Rull are massive creatures with the shapes and habits of great cats but the armored skin of armadillos. Weighing 4,000 pounds and stretching 25 feet from nose to the base of its tail, a warcat of Rull is a dangerous predator with a large territory. Wild warcats of Rull hunt alone or with a single mate, and have been known to take down prey ranging from megafauna to giants and even young dragons. The Ice Tooth orc clan catches warcats of Rull as cubs and trains them to serve the clan. These beasts often act as mounts for the clan’s champions, who ride them into battle against warriors from the Realm of the Mammoth Lords.
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