Wasp Swarm
CR: 3 XP: 800
N Diminutive vermin (swarm)
Init: +1 Senses: darkvision 60 ft. Perception: +9
Defense
AC: 15, touch 15, flat-footed 14, (+1 Dex, +4 size)
hp: 31 (7d8)
Fort: +5 Ref: +3 Will: +3
Defensive Abilities: swarm traits
Immune: weapon damage
Offense
Speed: 5 ft., fly 40 ft. (good)
Melee: swarm (2d6 plus poison)
Space: 10 ft. Reach: 0 ft.
Special Attacks: distraction (DC 13), poison
Statistics
Str: 1 Dex: 13 Con: 10 Int: — Wis: 12 Cha: 9
Base Atk: +5 CMB: — CMD: —
Skills: Fly +11, Perception +9 Racial Modifiers +8 Perception
SQ: swarm traits, vermin traits
Ecology
Environment: temperate forests
Organization: solitary, pair, fury (3–6 swarms), maelstrom (7–12 swarms)
Treasure: none
Description
Poison (Ex) Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.
A wasp swarm is a flying mass of thousands of carnivorous wasps. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While a wasp swarm is capable of inflicting hundreds of stings, its true danger arises from its insatiable appetite for meat.
Wasp swarms surround and attack any living prey in their paths, and are swift to seek out new prey once their anger is aroused. An enraged wasp swarm often loses track of its hive or the original source of its anger, and presented with a constant series of new targets to swarm and sting, a swarm can continue its rampage nonstop until it is destroyed or dispersed.
This horse-sized wasp is covered in yellow and black vertical stripes—its stinger is the size of a sword and drips with venom. A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.
