Water Wysp
CR: 2 XP: 600
N Tiny outsider (elemental, water)
Init: +1 Senses: darkvision 60 ft. Perception: +7
Aura: resonance (30 ft.)
Defense
AC: 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp: 22 (3d10+6)
Fort: +5 Ref: +4 Will: +2
Immune: elemental traits
Offense
Speed: 30 ft., swim 90 ft.
Melee: 2 tendrils +9 (1d3+3)
Space: 2-1/2 ft. Reach: 0 ft.
Special Attacks: drench
Statistics
Str: 13 Dex: 12 Con: 14 Int: 10 Wis: 13 Cha: 13
Base Atk: +3 CMB: +2 CMD: 13 (can’t be tripped)
Feats: Power Attack, Weapon Focus (tendril)
Skills: Bluff +7, Heal +6, Knowledge (planes) +5, Perception +7, Sense Motive +7, Stealth +14, Swim +15
SQ: living battery, servitor
Languages: Aquan
Ecology
Description
Drench (Ex) A water wysp’s touch puts out Large or smaller nonmagical flames. The creature can dispel magical fire it touches as per dispel magic (caster level = the wysp’s HD). Wysps are five races of tiny elemental beings. Aether wysps were the first wysps, born of the same convergence between ethereal and elemental that spawned the aether element. For a time, the first wysps roamed the Ethereal and Elemental Planes freely in symphonies led by exuberant wysp conductors, playing out the otherworldly music of their resonances, but soon the elemental lords discovered the value of wysps as minions, and bred them into new races to support their forces in battle. Today, most wysps do their best to support allies, even giving their lives for their masters. Free symphonies of wysps still exist on their home planes and the Material Plane, though the enslavement of their kind has made them shy.
Even in the harshest servitude, wysps retain their curious nature and intelligence. When free to act as they please, they are playful and carefree, with mild differences in personality between the elements. Aether wysps are shy and mysterious, air wisps are flighty and capricious, earth wysps are guarded and slow to trust, fire wysps are impetuous and full of bluster, and water wysps are gentle and nurturing. Wysps happily offer their services to kind allies, though generally only elementally attuned creatures, kineticists, and spellcasters who summon elementals can make much use of a wysp’s assistance. A 7th-level spellcaster who has the Improved Familiar feat can gain a wysp as a familiar. WYSP CONDUCTOR These free-spirited leaders of wysp symphonies often have either the advanced simple template (with ranks in Perform) or levels in bard. Their resonance doesn’t stack with inspire courage, so wysp conductors often take archetypes that trade out inspire courage or grant elemental-themed powers. A few wysp conductors have class levels in kineticist, elemental bloodline sorcerer, or other elemental-themed classes.
