Werebat (Human Form)
CR: 3 XP: 800
NE Medium humanoid (human, shapechanger)
Init: +2 Senses: low-light vision, scent Perception: +8
Defense
AC: 23, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp: 30 (3d10+9)
Fort: +8 Ref: +2 Will: +2 +1 vs. fear
Defensive Abilities: bravery +1
DR: 10/silver
Offense
Speed: 30 ft., swim 20 ft., sprint
Melee: bite +7 (1d8+4 plus grab and curse of lycanthropy), tail slap +2 (1d12+2)
Special Attacks: curse of lycanthropy, death roll (1d8+4 plus trip), grab
Statistics
Str: 19 Dex: 13 Con: 16 Int: 12 Wis: 12 Cha: 6
Base Atk: +3 CMB: +7 (+11 grapple) CMD: 18
Feats: Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills: Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +19
SQ: armor training 1, change shape (human, hybrid, and crocodile, polymorph), hold breath, lycanthropic empathy (crocodiles and dire crocodiles), sprint
Languages: Common
Ecology
Environment: warm rivers or marshes
Organization: solitary, pair, or colony (3–12)
Treasure: NPC gear (leather armor, mwk shortbow with 20 arrows, mwk short sword, other treasure)
Description
Human natural werebat rogue 3
WEREBAT (HYBRID FORM) NE Medium humanoid (human, shapechanger) Init +2; Senses low-light vision, scent; Perception +8 Str 16, Dex 15, Con 17, Int 10, Wis 14, Cha 6 Base Atk +2; CMB +4; CMD 17 Feats Agile Maneuvers, Combat Reflexes, Weapon Focus (short sword) Skills Acrobatics +8, Climb +9, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perception +8, Sense Motive +8, Sleight of Hand +8, Stealth +8 Languages Common SQ change shape (human, hybrid, and bat; polymorph), lycanthropic empathy (bats and dire bats), rogue talents (ledge walker), trapfinding +1 Werebats are hybrids of vampiric bats and humanoids, possessed of a ravenous bloodlust. As opposed to vampires, with which werebats are often confused, these lycanthropes are often more savage and less calculating than the shapeshifting undead. As though to prove a point, some werebats go out of their way to take down powerful vampire lords and commandeer the vampires’ positions— though many also become slaves to such undead after underestimating their prowess.
Natural werebats typically look like normal members of their humanoid parent race, though they often have dark hair, lithe frames, severe features, and slightly pointed ears. They typically stand taller than normal for their race, but weigh significantly less.
Lycanthrope, Werecrocodile Standing taller than a man, this humanoid figure wears filth-covered rags over its scaly form.
