Wereboar (Human Form)

CR: 2 XP: 600


CN Medium humanoid (human, shapechanger)


Init: +1 Senses: low-light vision, scent Perception: +7


Defense

AC: 14, touch 9, flat-footed 13 (+3 armor, +1 Dex, +2 natural, –2 rage)


hp: 30 (2d12+17)


Fort: +8 Ref: +1 Will: +4


Defensive Abilities: ferocity, uncanny dodge


DR: 10/silver


Offense

Speed: 40 ft.


Melee: dagger +8 (1d4+6/19–20), bite +3 (1d4+6/curse of lycanthropy), gore +3 (1d8+6)


Ranged: dagger +3 (1d4+6/19–20)


Special Attacks: rage (8 rounds/day), rage powers (animal fury)


Statistics

Str: 23 Dex: 13 Con: 23 Int: 10 Wis: 14 Cha: 8


Base Atk: +2 CMB: +8 CMD: 19


Feats: Power Attack, Toughness


Skills: Handle Animal +4, Intimidate +4, Knowledge (nature) +5, Perception +7, Profession (farmer) +4


SQ: lycanthropic empathy (boars and dire boars), fast movement, change shape (human, hybrid, and boar; polymorph) In their humanoid forms, wereboars tend to be stout with upturned noses, bristly hair, and a noticeable overbite. They usually have red, brown, or black hair, though a few are golden blond, pale blond, or even bald. Chin whiskers are common, but males often can’t grow full beards. Because they can be stubborn and aggressive when riled up, wereboars usually live in their own communities rather than mixing with non-lycanthropes, a wereboar’s farm or ranch doesn’t look out of the ordinary. Wereboars tend to have large families with many children. Many wereboars are known to have especially bad tempers, rivaling those of murderous werewolves, and even other lycanthropes tend to avoid them. This suits the wereboars fine, especially as some weretigers and werewolves have been known hunt young wereboars. Note that the statistics presented here for wereboars assume that the creatures are in their barbarian rage—if the creatures are encountered at another time, simply adjust their statistics accordingly. 530 6 530 68 Lycanthrope, Weretiger This humanoid tiger has striped fur and a muscular, lanky frame. Its feline face has sharp fangs and slitted eyes.


Languages: Common


Ecology

Environment: any forests or plains


Organization: solitary, pair, brood (3–8), or troupe (3–8 plus 1–4 boars)


Treasure: NPC gear (studded leather armor, 2 daggers, other treasure)


Description

Human natural wereboar barbarian 2

Wereboar (Hybrid Form) XP 600 Human natural wereboar barbarian 2 CN Medium humanoid (human, shapechanger) Init +1; Senses low-light vision, scent; Perception +7 Str 23, Dex 13, Con 23, Int 10, Wis 14, Cha 8 Base Atk +2; CMB +8; CMD 19 Feats Power Attack, Toughness Skills Handle Animal +4, Intimidate +4, Knowledge (nature) +5, Perception +7, Profession (farmer) +4 Languages Common SQ lycanthropic empathy (boars and dire boars), fast movement, change shape (human, hybrid, and boar; polymorph) In their humanoid forms, wereboars tend to be stout with upturned noses, bristly hair, and a noticeable overbite. They usually have red, brown, or black hair, though a few are golden blond, pale blond, or even bald.

Chin whiskers are common, but males often can’t grow full beards. Because they can be stubborn and aggressive when riled up, wereboars usually live in their own communities rather than mixing with non-lycanthropes; a wereboar’s farm or ranch doesn’t look out of the ordinary. Wereboars tend to have large families with many children.

Many wereboars are known to have especially bad tempers, rivaling those of murderous werewolves, and even other lycanthropes tend to avoid them. This suits the wereboars fine, especially as some weretigers and werewolves have been known hunt young wereboars.

Note that the statistics presented here for wereboars assume that the creatures are in their barbarian rage—if the creatures are encountered at another time, simply adjust their statistics accordingly.

530 6 530 68 Lycanthrope, Weretiger This humanoid tiger has striped fur and a muscular, lanky frame. Its feline face has sharp fangs and slitted eyes.

Source: Pathfinder Roleplaying Game Bestiary 2