Werecrocodile (Human Form)
CR: 3 XP: 800
NE Medium humanoid (human, shapechanger)
Init: +5 Senses: low-light vision, scent Perception: +4
Defense
AC: 23, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp: 30 (3d10+9)
Fort: +8 Ref: +2 Will: +2 +1 vs. fear
Defensive Abilities: bravery +1
DR: 10/silver
Offense
Speed: 30 ft., swim 20 ft., sprint
Melee: bite +7 (1d8+4 plus grab and curse of lycanthropy), tail slap +2 (1d12+2)
Special Attacks: curse of lycanthropy, death roll (1d8+4 plus trip), grab
Statistics
Str: 19 Dex: 13 Con: 16 Int: 12 Wis: 12 Cha: 6
Base Atk: +3 CMB: +7 (+11 grapple) CMD: 18
Feats: Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills: Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +19
SQ: armor training 1, change shape (human, hybrid, and crocodile, polymorph), hold breath, lycanthropic empathy (crocodiles and dire crocodiles), sprint
Languages: Common
Ecology
Environment: warm rivers or marshes
Organization: solitary, pair, or colony (3–12)
Treasure: NPC gear (mwk battleaxe, other treasure)
Description
Human natural werecrocodile fighter 3
WERECROCODILE (HYBRID FORM) NE Medium humanoid (human, shapechanger) Init +5; Senses low-light vision, scent; Perception +4 Death Roll (Ex) When grappling a foe of its size or smaller, a werecrocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, the werecrocodile deals its bite damage, knocks the creature prone, and maintains the grapple.
Sprint (Ex) Once per minute, a werecrocodile can increase its land speed to 60 feet for 1 round.
Werecrocodiles merge the ruthless determination of a crocodile with the intelligence and adaptability of a humanoid. This fusion creates a maliciously cunning creature with no doubt of its own martial superiority. Lycanthrope, Werebat–Lycanthrope, Werecrocodile Lycanthrope, Werebat–Lycanthrope, Werecrocodile Lycanthrope, Wereshark This muscular creature has a human body, but the head of a ravenous shark, complete with jet-black eyes and razorlike teeth.
