Whale

This immense whale moves slowly through the water with a grace that seems incongruous, given its immense size.

CR: 10 XP: 9,600


N Gargantuan animal


Init: +2 Senses: blindsight 120 ft., low-light vision Perception: +23


Defense

AC: 22, touch 4, flat-footed 22 (–2 Dex, +18 natural, –4 size)


hp: 157 (15d8+90)


Fort: +17 Ref: +7 Will: +7


Offense

Speed: swim 40 ft.


Melee: tail slap +21 (4d6+21) or bite +21 (4d6+21)


Space: 20 ft. Reach: 20 ft.


Special Attacks: capsize


Statistics

Str: 38 Dex: 6 Con: 23 Int: 2 Wis: 11 Cha: 5


Base Atk: +11 CMB: +29 CMD: 37 (can’t be tripped)


Feats: Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)


Skills: Perception +23, Swim +30, Racial Modifiers +4 Perception


SQ: hold breath


Ecology

Environment: any oceans


Organization: solitary, pair, or pod (3–16)


Treasure: none


Description

Capsize (Ex) A whale can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the captain’s Profession (sail0r) check, whichever is higher. For each size category the ship is larger than the whale’s size, the whale takes a cumulative –10 penalty on this CMB check.

Whales are frequently hunted for their meat and the valuable oil in their blubber. Baleen whales have no teeth and attack with a tail slap; toothed whales like sperm whales instead attack with a bite. Whale companions are smaller species— rules for such companions are the same as those for orcas (see page 88 of the Pathfinder RPG Bestiary.) Whale, Great White This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.

Source: Pathfinder Roleplaying Game Bestiary 2