Characters

Wild Lancer

CR: 4 XP: 1,200


NE Medium humanoid (elf, human)


Init: +1 Senses: low-light vision Perception: +11


Defense

AC: 18, touch 9, flat-footed 17 (+7 armor, +1 Dex, –2 rage, +2 shield)


HP: 63 (5d12+25)


Fort: +9 Ref: +3 Will: +5, +3 vs. spells and spell-like and supernatural abilities, +2 vs. enchantments


Defensive Abilities: improved uncanny dodge, trap sense +1


Immune: sleep


Offense

Speed: 30 ft.


Melee: mwk lance +12 (1d8+6/×3) or armor spikes +11 (1d6+6)


Ranged: javelin +6 (1d6+6)


Space: 5 ft. Reach: 5 ft. (10 ft. with lance)


Special Attacks: rage (14 rounds/day), rage powers (quick reflexes, superstition +3)


Statistics

Str: 22 Dex: 13 Con: 18 Int: 10 Wis: 12 Cha: 8


Base Atk: +5 CMB: +11 CMD: 20


Feats: Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge


Skills: Acrobatics +2, Climb +12, Perception +11, Ride +8, Survival +5, Swim +7


SQ: elf blood, fast movement


Languages: Common, Elven


Combat Gear: acid


Other Gear: +1 breastplate with armor spikes, masterwork heavy wooden shield, javelins (5), masterwork lance, cloak of resistance +1, heavy horse (combat trained) with military saddle and masterwork studded leather barding, 310 gp


Description

Half-elf barbarian 5

During Combat: The barbarian makes charge attacks whenever possible. If prevented from charging, she maneuvers to maximize attacks of opportunity caused by her extended reach. Her armor spikes are a weapon of last resort.

Base Statistics: When not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 53; Fort +7, Will +3; no bonus vs. spells and spell-like or supernatural abilities; Melee mwk lance +10 (1d8+4/×3) or armor spikes +9 (1d6+4); Ranged javelin +6 (1d6+4); Str 18, Con 14; CMB +9; Skills Climb +10, Swim +5.

Some barbarians are most at home on horseback.

Source: NPC Codex, p. 12