Winter Wolf
CR: 5 XP: 1,600
NE Large magical beast (cold)
Init: +5 Senses: darkvision 60 ft., low-light vision, scent Perception: +11
Defense
AC: 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp: 57 (6d10+24)
Fort: +9 Ref: +6 Will: +3
Immune: cold
Weaknesses: vulnerability to fire
Offense
Speed: 50 ft.
Melee: bite +10 (1d8+7 plus 1d6 cold and trip)
Space: 10 ft. Reach: 5 ft.
Special Attacks: breath weapon (every 1d4 rounds, 15-ft. cone,, 6d6 cold damage, Reflex half DC 17)
Statistics
Str: 20 Dex: 13 Con: 18 Int: 9 Wis: 13 Cha: 10
Base Atk: +6 CMB: +12 CMD: 23 (27 vs. trip)
Feats: Improved Initiative, Run, Skill Focus (Perception)
Skills: Perception +11, Stealth +4 (+10 in snow), Survival +5 Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Languages: Common, Giant
Ecology
Environment: cold forests and plains
Organization: solitary, pair, or pack (6–11)
Treasure: standard
Description
Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.
A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.
This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.
This bear-sized wolf has white fur and a rime of frost around its muzzle. Its eyes are pale blue, almost white in color.
