Winter Wolf

CR: 5 XP: 1,600


NE Large magical beast (cold)


Init: +5 Senses: darkvision 60 ft., low-light vision, scent Perception: +11


Defense

AC: 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)


hp: 57 (6d10+24)


Fort: +9 Ref: +6 Will: +3


Immune: cold


Weaknesses: vulnerability to fire


Offense

Speed: 50 ft.


Melee: bite +10 (1d8+7 plus 1d6 cold and trip)


Space: 10 ft. Reach: 5 ft.


Special Attacks: breath weapon (every 1d4 rounds, 15-ft. cone,, 6d6 cold damage, Reflex half DC 17)


Statistics

Str: 20 Dex: 13 Con: 18 Int: 9 Wis: 13 Cha: 10


Base Atk: +6 CMB: +12 CMD: 23 (27 vs. trip)


Feats: Improved Initiative, Run, Skill Focus (Perception)


Skills: Perception +11, Stealth +4 (+10 in snow), Survival +5 Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival


Languages: Common, Giant


Ecology

Environment: cold forests and plains


Organization: solitary, pair, or pack (6–11)


Treasure: standard


Description

Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.

A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.

This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.

This bear-sized wolf has white fur and a rime of frost around its muzzle. Its eyes are pale blue, almost white in color.

Source: Pathfinder Roleplaying Game Bestiary