Wolverine

CR: 2 XP: 600


N Medium animal


Init: +2 Senses: low-light vision, scent Perception: +10


Defense

AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)


hp: 22 (3d8+9)


Fort: +5 Ref: +5 Will: +2


Offense

Speed: 30 ft., burrow 10 ft., climb 10 ft.


Melee: 2 claws +4 (1d6+2), bite +4 (1d4+2)


Special Attacks: rage


Statistics

Str: 15 Dex: 15 Con: 15 Int: 2 Wis: 12 Cha: 10


Base Atk: +2 CMB: +4 CMD: 16 (20 vs. trip)


Feats: Skill Focus (Perception), Toughness


Skills: Climb +10, Perception +10


Ecology

Environment: cold forests


Organization: solitary


Treasure: none


Description

Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.

Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.

Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.

Source: Pathfinder Roleplaying Game Bestiary