Worg

CR: 2 XP: 600


NE Medium magical beast


Init: +2 Senses: darkvision 60 ft., low-light vision, scent Perception: +11


Defense

AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)


hp: 26 (4d10+4)


Fort: +5 Ref: +6 Will: +3


Offense

Speed: 50 ft.


Melee: bite +7 (1d6+4 plus trip)


Statistics

Str: 17 Dex: 15 Con: 13 Int: 6 Wis: 14 Cha: 10


Base Atk: +4 CMB: +7 CMD: 19 (23 vs. trip)


Feats: Run, Skill Focus (Perception)


Skills: Perception +11, Stealth +9, Survival +5, Racial Modifiers +2 Perception, +2 Stealth, +2 Survival


Languages: Common, Goblin


Ecology

Environment: temperate forests and plains


Organization: solitary, pair, or pack (3–11)


Treasure: incidental


Description

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Source: Pathfinder Roleplaying Game Bestiary