Worldwound: Survivor
Defense
AC: 14, touch 9, flat-footed 13 (+4 armor, +1 Dex, +1 natural, –2 rage)
HP: 10 (1d12+4)
Fort: +5 Ref: +1 Will: +4
Resist: cold 2, electricity 2, fire 2
Offense
Speed: 30 ft.
Melee: mwk greatsword +6 (2d6+6/19–20), mwk greatsword +4 (2d6+3/19–20)
Ranged: javelin +2 (1d6+4), javelin +2 (1d6+2), Str 14, Con 15, CMB +3, CMD 14, Climb +3
Special Attacks: rage (6 rounds/day) Base Statistics When not raging, the survivor’s stats are AC 16, touch 11, flat-footed 15, hp 8, Fort +3, Will +2
Statistics
Str: 18 Dex: 13 Con: 19 Int: 10 Wis: 14 Cha: 8
Base Atk: +1 CMB: +5 CMD: 16
Feats: Self-Sufficient, Twisted Flesh (see below)
Skills: Acrobatics +2, Climb +5, Heal +5, Intimidate +4, Knowledge (geography) +1, Survival +8
SQ: fast movement
Languages: Common, Hallit
Gear: hide armor, javelins (2), masterwork greatsword, demon- faced helmet, heavy cloak
Description
Human barbarian 1
Twisted Flesh (Ex) Surviving the chaos of the Worldwound has left this barbarian more resilient, but hideously deformed. They gain a +1 natural armor bonus, a +1 bonus on Intimidate checks, and cold, electricity, and fire resistance 2. They also gain a –1 penalty on all other Charisma-based skills, Charisma checks, and Fortitude saves. See page 151 of the Pathfinder Chronicles Campaign Setting.
Not all the people of the land once called Sarkoris perished when the Worldwound split open, pouring demons and plague into Golarion’s northern wilderness. Many survived, warped and twisted by the plague and the strange dimensional energies saturating the area. Their descendants skulk about the borders, too insane and hideous to rejoin mankind. Ironically, many of these survivors throw their lot in with the demonic invaders who tainted their ancestors, becoming unholy warriors and haunting the nightmares of Mendev’s paladins. Still others stalk the Worldwound’s demonic host, devouring abyssal flesh to sate an unnatural addiction only they understand.
Source: NPC Guide, p. 54
