Characters

Storm Kindler’s Rod

Aura: strong evocation


CL: 20th


Slot: none


Weight: 4 lbs.


Source: Adventurer's Guide, p. 185

Description

Among the varied items crafted by the earliest Storm Kindlers were these potent rods. Very few Storm Kindler’s rods have been recovered, and today’s Storm Kindlers suspect that many of these potent magical rods have been lost forever, for when they are wielded by those not of the Storm Kindler sect, they grow fragile. The current generation of Storm Kindlers have been unsuccessful in determining how their predecessors created these powerful minor artifacts, making the discovery of existing Storm Kindler’s rods all the more important to the society.

A Storm Kindler’s rod acts as a +4 shocking burst spell storing club, but its spell storing capabilities can store only druid spells. While carried in one hand, the rod grants its wielder immunity to cold and electricity. The rod’s other powers are as follows.

  • Invoke Lightning: Up to three times per day as a swift action, the wielder can call down a stroke of lightning from the skies. This functions as flame strike, save that the damage dealt is half electricity and half from divine power.
  • Summon Lightning Elemental: Once per day as a standard action, the wielder can summon an elder lightning elemental, 1d3 greater lightning elementals, or 1d4+1 huge lightning elementals (Pathfinder RPG Bestiary 2 116–117). This functions as per summon monster VIII, except that it requires a standard action instead of a full round.
  • Unleash Storm: Once per day, the wielder can call upon a devastating storm. This functions as storm of vengeance, save that on the second round, the storm creates freezing rain that deals cold damage rather than acid damage.

Destruction

A Storm Kindler’s rod can be destroyed as easily as a typical +4 shocking burst spell storing club after it has been carried for at least 24 hours by someone not part of or affiliated with the Storm Kindlers. Sister-in-arms Cavalier 83 Storm dreamer Medium 182 Sunrider Druid 13 Tempest druid Druid 183 Totem-bonded Hunter 131 Toxic talon Rogue 75 Winding path renegade Brawler 105 (ki renegade) Class Options Rule Option Associated Class Page Council talents (new talents) Rogue 53 Deception school Wizard 35 (focused arcane school) Mammoth spirit Shaman 132 Order of the asp Cavalier 34 Pathfinder talents (new talents) Investigator 146 Rivethun psychic discipline Psychic 168 (introspection psychic discipline) Twice-Damned Prince legendary spirit Medium 52 (devilborn scion legendary spirit) Equipment Item Page Aldori dueling sword (dueling sword) 24 Anderos salve and mulibrous tincture 168 (transfiguring salve and tincture) Applecheek 44 Boniface paint 44 Branding iron 96 Breath of the Mantis God (breath of the assassin) 158 Caparison 14 Cooking powder 44 Elven leafblade 114 Elven thornblade 114 Gray Maiden plate (scar soldier plate) 84 Hellknight barding (infernal knight barding) 96 Hellknight half-plate (infernal knight half-plate) 96 Hellknight leather 96 (infernal knight leather) Hellknight plate (infernal knight plate) 97 Lantern honey 114 Mithral horseshoes 14 Nostalgia oil 147 Pathfinder Chronicle (adventurer’s chronicle) 147 Phantom ash 168 Sawtooth sabre 158 Scarsalve 84 Signifer mask (infernal knight mask) 97 Sparkle smoke 45 Spices 14 Sunblock kohl 15 Tiller’s gum 45 RULES INDICES The following indices gather all of the new rules elements and player options presented in this book, a number of which are named after specific characters, organizations, and locations from the Pathfinder campaign setting. Such elements are followed by an alternative, setting-neutral name set in parentheses. If you’re playing in a campaign that’s set somewhere other than Golarion, perhaps in a world of your own design, you can use the setting-neutral variant for your game without having to assume direct ties to Golarion. Archetypes Name Associated Class Page Aldori defender Fighter 22 (sword duelist defender) Argent voice Bard 174 Armiger Fighter 94 Bellflower harvester Vigilante 42 (freedom harvester) Bellflower irrigator Rogue 43 (freedom irrigator) Blossoming light Cleric 112 Brazen deceiver Bard 50 Brazen disciple Monk 104 Crimson chymist Alchemist 156 Curator Occultist 32 Dashing thief Swashbuckler 51 Devil binder Unchained summoner 95 Enlightened bloodrager Bloodrager 120 Geminate invoker Barbarian 166 Giant stalker Barbarian 130 Halcyon druid Druid 121 Involutionist Spiritualist 167 Lantern lighter Ranger 113 Lore warden Fighter 144 Magaambyan initiate Arcanist 122 (first magic initiate) Magic Warrior Magus 123 (first magic warrior) Mantis zealot Warpriest 157 (assassin zealot) Masked maiden Vigilante 82 Name-keeper Shaman 145 Qadiran horselord Cavalier 12 (desert horselord) Raven master Ranger 175 Ringleader Bard 33 Rostland bravo Swashbuckler 23 (sword duelist bravo) Runesage Wizard 58 Scion of Talmandor Paladin 74 (scion of the avorals) Sigilus Magus 59