Characters

Flame Strike

School: evocation [fire]


Level: Shaman 5, Druid 4, Hunter 4, Cleric 5, Oracle 5, Warpriest 5, Inquisitor 5



Casting Time: standard action


Components: V, S, DF


Range: medium (100 feet + 10 feet/level)


Area: cylinder (10-foot radius, 40-foot high)


Duration: instantaneous


Saving Throw: Reflex half


Spell Resistance: yes


Source: Pathfinder Core Rulebook, p. 283

Description

A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage/caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.

Mythic Flame Strike

The damage dealt increases to 1d8 per caster level (maximum 15d8). The area increases to a 20-foot-radius, 40-foot-high cylinder. You may have the divine half of the damage affect only one specific creature type (as the bane weapon quality).

Mythic Adventures, page 94