Swordmaster’s Flair

Aura: faint enchantment


CL: 5th


Slot: none


Price: 2,500 gp


Weight: —


Construction Requirements: Blind-Fight, Craft Wondrous Item, Improved Trip, Lunge, Nimble Moves, good hope; Cost 1,250 GP


Source: Advanced Class Guide

Description

These garish tokens usually take the form of colorful clothing accessories. While the user grasps a token in her off hand, she can spend 1 panache point to gain the use of a specific ability associated with the token. Once per day, the bearer can use the token to gain its full benefit without spending panache. Non-swashbucklers can use the tokens, but unless they have a way of gaining panache, they can use a token’s ability only once per day. A character can benefit from only one token at a time; holding a second token provides no additional benefit. There are four types of tokens, each offering a different benefit.

Blue Scarf: The user can spend 1 panache point as a swift action to increase her melee reach with light or one-handed piercing weapons by 5 feet for 1 minute.

Green Glove: The user can spend 1 panache point as a swift action to ignore the effects of difficult terrain until the end of her next turn.

Red Sash: The user can spend 1 panache point as an immediate action to attempt a combat maneuver check to trip a creature that has charged and ended its charge in a space within the user’s melee reach. This combat maneuver does not provoke an attack of opportunity, it is attempted before the attack at the end of the charge, and the sash’s user gains a +2 bonus on the check. If the check is successful, the attacker can’t make an attack at the end of its charge. White Lace Kerchief: The user can spend 1 panache point as a swift action to pinpoint an unseen, adjacent enemy and gain the benefit of the Blind-Fight feat for 1 round.