Good Hope

School: enchantment (compulsion) [emotion, mind-affecting]


Level: Bard 3, Skald 3



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Target: creature/level, living (1) no two of which can be more than 30 feet apart


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook

Description

This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Good hope counters and dispels crushing despair.