The Orbs of Dragonkind
Description
Each of these fabled Orbs contains the essence and personality of an ancient dragon of a different variety (one for each of the major ten different chromatic and metallic dragons). The bearer of an Orb can, as a standard action, dominate a dragon of its particular variety within 500 feet (as dominate monster), the dragon being forced to make a DC 25 Will save to resist. Spell resistance is not useful against this effect. Each Orb of Dragonkind bestows upon the wielder the AC and saving throw bonuses of the dragon within. These values replace whatever values the character would otherwise have, whether they are better or worse. These values cannot be modified by any means short of ridding the character of the Orb. A character possessing an Orb of Dragonkind is immune to the breath weapon—but only the breath weapon—of the dragon variety keyed to the Orb. Finally, a character possessing an Orb can herself use the breath weapon of the dragon in the Orb three times per day.
• Bronze Dragon Orb: Scrying (Will DC 18 negates).• Copper Dragon Orb: Suggestion (Will DC 17 negates).• Gold Dragon Orb: The owner of the gold Orb can call upon any power possessed by one of the other Orbs—including the dominate and breath weapon abilities but not AC, save bonuses, or breath weapon immunity—but can use an individual power only once per day. She can dominate any other possessor of an Orb within 1 mile (Will DC 23 negates).• Green Dragon Orb: Spectral hand.• Red Dragon Orb: Wall of fire.• Silver Dragon Orb: Cure critical wounds (Will DC 18 half).• White Dragon Orb: Protection from energy (cold) (Fortitude DC 17 negates).
