Cure Critical Wounds
School: conjuration (healing)
Level: Witch 5, Bard 4, Skald 4, Shaman 4, Druid 5, Hunter 5, Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4, Alchemist 4, Investigator 4, Occultist 4, Spiritualist 4
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half (harmless) (see text)
Spell Resistance: yes (harmless) (see text)
Source: Pathfinder Core Rulebook, p. 262
Description
This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point/caster level (maximum +20).
Mythic Cure Critical Wounds
The damage cured increases to 8d8 points of damage + 2 points per caster level (maximum +40). The spell cures up to 4 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.
Mythic Adventures, page 89
