Point Buy Calculator
Pathfinder Core Rulebook, page 15
Buy your character's ability scores with the purchase method from Generating Ability Scores: every score starts at 10, raising one costs points and lowering one gives points back, and no score can be bought below 7 or above 18. Racial modifiers are added after you buy, and so are the +1 increases to one score at 4th, 8th, 12th, 16th and 20th level.
| Ability | BoughtBuy | Cost | RacialRace | LevelLvl | Score | ModifierMod |
|---|
Ability score costs (Core Rulebook Table 1–1)
| Score | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Points | -4 | -2 | -1 | 0 | +1 | +2 | +3 | +5 | +7 | +10 | +13 | +17 |
How many points? The Core Rulebook suggests 10 for a low-fantasy campaign, 15 for standard fantasy, 20 for high fantasy and 25 for epic fantasy. Pathfinder Society characters use 20. Your GM has the last word.
Tips. Each step up costs more the higher the score: going from 16 to 17 costs 3 points, from 17 to 18 costs 4. Hover over a + or − button to see what the next step costs. An even score is usually the better buy, because a modifier only changes at even numbers (an odd score is worth planning when a racial modifier or a level-up increase will round it up). The page's address keeps your choices, so you can bookmark a build or send the link to your GM.
