Changeling
Ability Scores: +2 Wisdom, +2 Charisma, –2 Constitution (try them in the point buy calculator)
Size: Medium
Speed: 30 feet
Source: Advanced Race Guide, p. 184
Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers’ race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves.
Changeling Racial Traits
+2 Wisdom, +2 Charisma, –2 Constitution
Changelings are frail, but are clever and comely.
Medium
Changelings are Medium creatures and have no bonuses or penalties due to their size.
Humanoid
Changelings are humanoids with the changeling subtype.
Normal Speed
Changelings have a base speed of 30 feet.
Hag Racial Trait
The changeling inherits one of the following racial traits, depending on her mother’s hag type: Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage. Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her. Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
Claws
Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Natural Armor
Changelings have a +1 natural armor bonus.
Darkvision
Changelings can see in the dark up to 60 feet.
Languages
Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.
Alternate Racial Traits
These may be selected instead of the standard racial traits they replace.
Mist Child
When the changeling has concealment or total concealment, the miss chance of attacks against her increases by 5%. This racial trait replaces hulking changeling.
Replaces: hulking changeling
Object of Desire
The changeling adds +1 to her caster level when casting charm person and charm monster. This replaces green widow.
Replaces: green widow
Ocean’s Daughter
The changeling gains a +1 trait bonus on Swim checks. She automatically succeeds at Swim checks made to avoid nonlethal damage from swimming. This racial trait replaces sea lungs.
Replaces: sea lungs
Favored Class Options
| Class | Bonus per level |
|---|---|
| Oracle | Add +1/2 to the oracle’s level for the purpose of determining the effects of the oracle’s curse ability. |
| Rogue | The rogue gains 1/6 of a new rogue talent. |
| Witch | Add one spell from the witch spell list to the witch’s familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells. |
