Vishkanya
Ability Scores: +2 Dexterity, +2 Charisma, –2 Wisdom (try them in the point buy calculator)
Size: Medium
Speed: 30 feet
Source: Advanced Race Guide, p. 208
Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they’re offered and leave questions of morality to others.
Vishkanya Racial Traits
+2 Dexterity, +2 Charisma, –2 Wisdom
Vishkanyas are graceful and elegant, but they are often irrational.
Vishkanya
Vishkanyas are humanoids with the vishkanya subtype.
Medium
Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed
Vishkanyas have a base speed of 30 feet.
Low-Light Vision
Vishkanyas can see twice as far as humans in conditions of dim light.
Keen Senses
Vishkanyas receive a +2 racial bonus on Perception checks.
Limber
Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance
A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
Poison Use
Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic
A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity
Vishkanyas are always proficient with blowguns, kukri, and shuriken.
Languages
Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.
Alternate Racial Traits
These may be selected instead of the standard racial traits they replace.
Sensual
You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.
Replaces: keen senses
Subtle Appearance
You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.
Replaces: low-light vision
Favored Class Options
| Class | Bonus per level |
|---|---|
| Bard | Add +1 to the bard’s total number of bardic performance rounds per day. |
| Rogue | Add +1 to the rogue’s CMD when resisting a grapple or reposition attempt. |
| Sorcerer | Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power. |
