Characters

Time

GameMastery Guide, page 161

Even the most superficial treatment of a campaign setting needs to deal with history and the passage of time. Every ancient ruin, powerful artifact, and court intrigue is rooted in the past, and history brings context to adventures. Your decisions on such things as the age of the world, the nature of the calendar, and even the length of the seasons have significant impacts on the stories that unfold.

In this section

  • The Role of Time Time creates continuity and strings together what would otherwise be a collection of random events, dungeon crawls, and journeys. A world is much more than a vague stage for the adventurers to act upon.
  • Celebrating Time Holidays, festivals, and other calendar-based events provide easy world flavor and adventure hooks.
  • Crafting Time When answering the questions in this section, don’t be afraid to start simple and add more as you run adventures.
  • The Age of the World Time isn’t just about holidays, calendars, and politics. On a more cosmic level, the tone of the campaign may depend on how old or young the world is, and what this means to the people, places, and plots that play out…