Rules
- Getting Started The Pathfinder Roleplaying Game is a tabletop fantasy game in which the players take on the roles of heroes who form a group (or party) to set out on dangerous adventures.
- Classes A character’s class is one of his most defining features. It’s the source of most of his abilities, and gives him a specific role in any adventuring party.
- Skills Skills represent some of the most basic and yet most fundamental abilities your character possesses. As your character advances in level, he can gain new skills and improve his existing skills dramatically.
- Feats Some abilities are not tied to your race, class, or skill— things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful…
- Equipment A well-equipped character can take on nearly any challenge, from surviving in the wilderness to making an impression at the king’s banquet.
- Additional Rules This chapter presents rules for many miscellaneous parts of the game, such as alignment, character age, and encumbrance.
- Combat In the wild parts of the world where monsters hold dominion, a sharp sword and sturdy shield are a far more effective means of communication than words.
- Magic From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. A spell is a one-time magical effect.
- Gamemastering It’s one thing to play a character on an adventure. It’s quite another to run the adventure as a Game Master.
- Environment From the lifeless desert to the trap-filled dungeon, the environment helps to define the world. Bringing these settings to life can help create a vibrant and immersive experience.
- Chaper 14 - Creating NPCs Aside from the players, every other person encountered in the game world is a nonplayer character (NPC). These characters are designed and controlled by the GM to fill every role from noble king to simple baker.
- Magic Items From the common potion of cure light wounds to the mighty holy avenger, magic items are valuable tools used by heroes and villains alike. This chapter contains a wide variety of items to enhance any character.
- Appendix 1: Special Abilities The following special abilities include rules commonly used by a number of creatures, spells, and traps.
- Appendix 2: Conditions If more than one condition affects a character, apply them all. If effects can’t combine, apply the most severe effect.
