What is a Reward?
GameMastery Guide, page 109
With a little added effort, treasure can be much more than just numbers temporarily penciled onto a character sheet. You can also extend the definition of treasure by making a variety of intangible benefits available to the characters.
In this section
- Making Basic Treasure Interesting Each time you place a major treasure hoard in your game that includes coins or goods, look for a way to make the experience of discovering, transporting, or trading it somehow interesting or memorable.
- Burdensome Treasure The difficulty of moving treasure out of a dungeon and back to home base might in itself inspire scenes of challenging adventure.
- Special Treasures Art objects include paintings, sculptures, ceramics, tapestries, and so on. Heavily ornamented weapons and armor may be useless in the field but highly valuable as art objects.
- Services, Franchises, & Property Rather than hauling treasure hoards from the dungeon hideouts of defeated foes, adventurers may be granted boons or gifts by patrons assigning them to perform dangerous tasks.
- Intangible Benefits Other rewards provide benefits with no cash trade-in value.
- Story Benefits Some adventures can confer additional benefits to make it easier for the characters to overcome upcoming obstacles.
- Treasures as Adventures Treasures usually appear as the capper to a successful encounter or adventure. Though their appearance may mark the end of one story, they can also serve as springboards to further events.
