Acid Pit
School: conjuration (creation) [acid]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Summoner 4, Unsummoner 4
Casting Time: standard action
Components: V, S, M (10 gp)
Range: medium (100 feet + 10 feet/level)
Effect: 10-foot-by-10-foot hole, 10 foot deep/2 levels
Duration: 1 round + 1 round/level
Saving Throw: Reflex negates (see text)
Spell Resistance: no
Source: Advanced Player's Guide
Description
This spell functions as create pit, except that it places a 5-footdeep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage/round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table 9-2: Items Affected by Magical Attacks (Core Rulebook 216). Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude saving throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.
