Adhesive Blood

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bloodrager 2, Alchemist 2, Investigator 2, Psychic 2



Casting Time: standard action


Components: V, S


Range: personal


Target: you


Duration: 1 minute/level


Saving Throw: Reflex negates (see text)


Spell Resistance: no


Source: Advanced Class Guide

Description

Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell's DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no while underwater or in environments that lack air.