Air Geyser

School: evocation [air]


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Magus 3, Bloodrager 3, Shaman 4, Druid 3, Hunter 3



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creature (1) or object, Large or smaller (1)


Duration: instantaneous


Saving Throw: Reflex partial (see text)


Spell Resistance: yes


Source: Advanced Class Guide

Description

You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning damage and hurls the target upward a number of feet equal to 5 x your caster level. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall. After this blast of air ceases, the target falls down (unless it was flying), taking falling damage as normal. A successful save means the target takes half damage from the air blast but is not moved by it.