Align Weapon

School: transmutation


Level: Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: weapon touched (1) or projectiles (50) all of which must be together at the time of casting


Duration: 1 minute/level


Saving Throw: Will negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Pathfinder Core Rulebook

Description

Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment. You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.