Amplify Stench

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Shaman 2, Druid 2, Hunter 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 2



Casting Time: standard action


Components: V, S


Range: personal


Target: you


Duration: 10 minutes/level


Source: Monster Codex

Description

You amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. If your stench ability normally causes a creature to become nauseated (such as with the foul stench ability), the radius of your stench doubles instead. This spell has no effect if you don't possess the stench special ability.