Anticipate Peril
School: divination
Level: Arcanist 1, Wizard 1, Sorcerer 1, Bard 1, Skald 1, Hunter 1, Ranger 1, Alchemist 1, Investigator 1, Psychic 1, Mesmerist 1, Occultist 1, Spiritualist 1, Medium 1
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: 1 minute/level or until discharged
Saving Throw: Will negates
Spell Resistance: yes
Source: Ultimate Magic, p. 206
Description
A creature affected by anticipate peril gains a preternatural sense of danger. The first time during this spell's duration that the target has to make an initiative check, the creature adds an insight bonus on that initiative check equal to the spell's caster level (maximum +5). Once this bonus applies, the effects of the spell end.
Mythic Anticipate Peril
Add your tier to the spell’s initiative bonus and the maximum initiative bonus the spell can grant.
Mythic Adventures, page 84
