Augmenting Wall
School: evocation
Level: Arcanist 5, Wizard 5, Sorcerer 5, Magus 5
Casting Time: standard action
Components: V, S
Range: medium (100 feet + 10 feet/level)
Effect: 20-foot-high wall of energy whose area is up to one 10-foot square/level
Duration: 1 round/2 levels (see text)
Saving Throw: none (object)
Spell Resistance: no (object)
Source: Ranged Tactics Toolbox
Description
You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either acid, cold, electricity, or fire. The spell gains the chosen descriptor, and any thrown weapons or ammunition that pass through the augmenting wall as part of a ranged attack deal 1d6 points of energy damage of the specified type in addition to their normal damage. The wall has no effect on melee weapons or items not thrown as part of an attack. As you cast the spell, you can limit the wall so that it only affects ranged weapons passing through it in the direction of your choice. Doing so halves the spell's duration.
