Blood Armor

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Summoner 2, Unsummoner 2, Bloodrager 2, Alchemist 2, Investigator 2, Psychic 2



Casting Time: standard action


Components: V, S


Range: personal


Target: you


Duration: 1 minute/level


Source: Advanced Class Guide

Description

Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points of piercing or slashing damage, your armor gains a +1 enhancement bonus to your AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. This enhancement bonus stacks with itself to a maximum enhancement bonus of +5. This spell has no effect while underwater or in environments that lack air.